Xcode

These pages use the taxonomy term "Xcode".

Passing Build Settings Into Property Lists

An app which is customizable for different brands and customers also requires a parameterized build configuration. Some values need to be accessible during runtime, too, while retaining a single source of truth. This is more elegant take on what could have been achieved with preprocessor macros in Objective-C times.

Working with Accessibility in Mind

Bring the macOS accessibility feature toggle into the menu bar and quickly inspect your projects with as little as two clicks.

Embedded App Naming Conflict Resolved with Bundle Display Name

The app I am working on has a customizable bundle name and embeds another app which should appear with the same name. This causes a conflict which can be overcome by using CFBundleDisplayName.

Packages Not Supported with Legacy Build Locations

When I was messing around with Xcode build settings I summoned the tenacious error of unsupported Swift packages in combination with legacy build locations.

Old-Style ASCII Property List Syntax Support for Sublime Text

I published a package which provides syntax definitions for old-style ASCII property lists in Sublime Text.

Xcode Configuration Settings Syntax Support for Sublime Text

I published a package which provides syntax definitions for Xcode configuration settings files in Sublime Text.

macOS Preferences Window with Storyboards

Recently I started with a fresh project from scratch in which I wanted to implement a preferences window with tool bar tabs as they are common on macOS. It is surprisingly easy.

How to Track Decoupled Branding Repositories in Builds Without Git Submodules

There are multiple options how to separate a whitelabel app project from brand customizations. One is decoupling the individual repositories completely. There is a solution to still keep track on which customization revision was used.

Manually Symbolicate Mac App Store Crash

If Xcode fails to automatically resolve frames in your crash reports of your Mac App Store app even though you have the original Xcode archive, this is how you can achieve it manually.

A macOS App with a File Provider Extension

To me it was not obvious on how to get started with the file provider API on macOS. I want to share how I successfully set up an Xcode project for development.

Seeing Through the Apple Signing Jungle

Signing apps can be an overwhelming topic when you don’t let Xcode handle it automatically. This is an attempt to summarize it in my own words like I would do to others in a casual setting who are not familiar with the topic yet.

Resource Strings Syntax Support for Sublime Text

I published a package which provides syntax definitions for resource string files in Sublime Text.

How to Build Unsigned macOS Apps

Sometimes you have to build a project for customers with IDs under their control but without their signing assets. This is how.

Manually Signing Embedded Swift Runtime

Sometimes the Swift runtime ends up in a built product as well and needs to be (re)signed just like the rest.